I had to be right up on something to jump on, I could just be close enough. I personally found that to be frustrating at times. All your moves are also almost quick time events (you can’t jump freely when you want). There’s an early part where you have to adjust some solar panels positions and felt so hard to move them and get them just right at times. It feels like everything has an ever-shifting weight that makes no sense at times. At times, your character and controls fee clunky and hard to move. I understand it inside the suit, but I feel like I should also have to worry about it outside of the suit and in the station. You can run by hold a trigger (PS4) and it doesn’t affect your heart rate outside of a spacesuit, but once in one you have been concerned about how fast your heart it. The actual gameplay feels somewhat weird and confusing. You’re just running around the level and finding stuff, and when you are struggling, you feel like all progress has grown to a halt. They are for a grade!’ You know they aren’t but you do it out of necessity. She sits at the desk and watches over you like a hawk and keeps saying, ‘These are gonna get picked up at the end of class. It’s like when you have that substitute teacher in your fourth-grade math class with those five-page packets. All the while on some missions you have to monitor your vital signs and oxygen intake. I found myself having to search around the map way longer than I should have. Going back to the puzzles themselves, they were very challenging, frustrating, and tedious at times. The game has the ability to give you hints on how to move forward and get your tasks done, but using that feature made it feel almost to easy at times. At times, it was easy to find my way, others I found myself just struggling and wandering around aimlessly around the map to hopefully fall into want I need and move forward. I found myself having to hunt around the map to find the tool or object that I needed to continue onward. The game itself is based on puzzles and figuring out scenarios that you’re trapped in. You’re told that it’s fine and not to worry, but it just keeps getting worse. While fixing this you find some sort of black substance all over parts of the base. Here you find even more issues as the greenhouse is flooded. Again you just move on, wrap up your job and head back to base. While figuring out this issue you encounter a hallucination. You are sent out to adjust some of the solar panels on the base to find that some damage that’s shocking, but you play it off as just part of the quake. This isn’t good as you have visitors coming to visit the site. You wake up from a crazy nightmare to that has been ‘biggest quake to date’ and find that some stuff around the base is starting to go a little weird. Your first task is to literally turn the lights back on. While you think this is your big break, your a low-level maintenance guy. After digging around his room you find a copy of a letter sent to your father revealing that you had lied about going to Mars in the first place. You play as Shane, a faceless character who has seemingly left home and went to Mars. None the less, Moons of Madness was a game that I was really excited to get my hands on and play. Not cause I scare easy, but it’s just something that doesn’t appeal to me. I’ve never been the biggest fan of horror or the classic ‘jump scare’ games. I saw the trailer and thought, oh boy a horror game. So I didn’t really know too much about this game going into it.
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